Company Work

When I started working towards my dream of being a game developer, I kept my dreams realistic. I knew not every day would be the best day of my life. I knew that I would have issues, writer's block, criticism, and so on. I have been able to keep working on something I love through all the hardships that it had to offer because I kept my expectations reasonable, and didn't romanticize my dream.

When I started RID, however, I had no idea what I was getting into. I thought that starting a company was something that would happen naturally, and in some ways it did. I started the company when it was time for me to start actually putting money into play, and when I knew it was time to hire employees. I did not, however, realize how much work was required to keep everything on the company side of things moving. Now, don't get me wrong, I love it. I love my company, and I love all of the work I have to do for it, even if I don't like dealing with some of the minutia.  

So, why am I talking about this? I'm talking about this because I got the opportunity to speak to someone today who I can now honestly say I look up to. Since RID is not yet a profitable company, I have to have a second job to pay Abby (worth every penny) and to keep me afloat. So when I'm not writing games or dealing with the legalese of company bureaucracy, I work as a mission producer at an escape room. It is by far the best job I've ever had, for many reasons which I may get into in another post. Today, the CEO of our company stopped by to tell us about our new mission statement and core values. A lot of companies wouldn't bother writing new mission statements, let alone have the CEO use a great deal of his valuable time to go around to each branch, presenting the new mission to the company. It really struck a chord with me, and I feel like this is something that contributes to why the company I work for is so amazing.  

This man shows a lot of care and passion for his company, so much so that when I see it I can't help but think "I want to be like that." I want RID to have the same impact on its employees as Escape INC (name drop) has had on me. Even though we're really small right now, I believe that the company needs more of a mission than developing games. We need a purpose to why we do so. Why do we published games? If I wanted to make games for the sake of making games, I wouldn't have to go through the hassle (and believe me, there is a lot of hassle) of publishing. I publish games for a reason, and it took seeing what I saw today to really put that into perspective for me. I won't be publishing a mission statement soon, or core values soon. But I do want to write them, and I want to make sure that they align with what I believe the company's goals are in the end.